Keep your eye out for blue options which. Against normal enemies (non-autobot ships), you can guarantee 3. It also assumes you are familiar with the basic terms and play of FTL,. The Burst laser 4, shooting a barrage of 8 laser projectiles. The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. Per page: 15 30 50. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. Pike Beam Whatever it can do, other beams do better. I plan to use a level 2 hack on the enemy shields and then just hit with everything. Against normal enemies, drop a firebomb in their med bay, then teleport. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. Beams Beam weapons never miss a target, however they are stopped by shields. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. ) Double Glaive is fun if you can make it work. . The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Each laser shot temporarily removes a shield layer. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. . the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. one. Ion Bomb needs just 1 power. I considered it, but I didn't have the scrap after glaive beam and pre-igniter. Can't use anything else. 73K subscribers in the ftlgame community. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Sure, they do a lot of damage, but you have to get the shields down first. 50cal) bullets. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Say you've for four bars in weapons a glaive beam and a flak 2. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. FTL Sectors Alignment Chart — Danger vs. . ftl instead of . Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. 420 votes, 18 comments. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). FTL: Faster Than Light의 장비에 대해 설명하는 문서. Stealth A is a good choice going for any of the ship unlock quests, if you know what kind of beacon you are seeking. Discussions Rules and GuidelinesIf OP needed to make the glaive work (and with this loadout), the flak was better. No drones, no missles, just timing Glaive after the three basic shots. Warp 1-2 guys to take out the enemy and the system, then warp back. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The enemy repeatedly knocked my glaive beam offline and by the time I realized I was in serious trouble, he'd knocked out my bridge and/or engines, too. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. It basically pierces all shields (that you are likely to encounter). 3 Medbay 1. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Level 2 can take down 3. Pike Beam is a very good early weapon but becomes much less useful later in the game. FTL: Faster Than Light. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. Except a Glaive Beam with 2 Flak I guns will also easily rip apart the Flagship and do a much better job at it Fire off both Flak guns, then unleash the Glaive Beam, then while the unholy beam of destruction is recharging, bombard the already weakened shield room of the Flagship with even more Flak I projectiles Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. Glaive Beam with level 0 manned bonus takes 22. Premium Powerups Explore Gaming. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. Bird of Prey is a Ship Achievement for the Stealth Cruiser. If, during that small range, the beam enters a new room, it will deal damage. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Ion. SO after i figure that out ill do as you said. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. This guide aims to show players of any skill level how to get this cruiser up and running. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws. FTL: Faster Than Light > General Discussions > Topic Details. It starts with a glaive beam, and I've seen some videos of people failing to kill a target they could have taken out in one hit. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. 74K subscribers in the ftlgame community. 40. A subreddit for (almost) anything related to games - video games, board games, card…I just got the most incredible stroke of luck! I've only made it to my third beacon, and I got a glaive beam for FREE! Here is proof. Only the person manning the engineering station gets experience. Which is to say that over an extended period, the Glaive Beam is. This is good because it allows for things like double glaive beam. Showing 1 - 10 of 10 comments. They'll get you 7. g. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. With Level 2 cloak, the enemy has 12. Depower a weapon (or however many needed), and power the unpowered one (s). And lastly if you unpower a hacking/boarding drone in flight, they stop moving. Against all odds. Setting everything to just fire works great for Flak and Ion Blast II, but. The Pike Beam’s description says Glaive Beam instead of Pike Beam. ) try to start. I'm just imagining how awesome hacking + 4 pike beams would be. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. Faster Than Light by Subset Games. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Look at what I can buy and what I've already got ScreenshotStarted my first game as Zoltan cruiser. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). Much of it is very bad. IMO the best way to use the glaive beam is to sell it as soon as possible. Boards. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. . The glaive beam should always hit at least 3 rooms. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Reply. Combining it with a cloak mitigates the long charge time. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. FTL: Faster Than Light. You want to have enough that you're steadily reducing the shields. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. ) or with ion setups. But I managed to get off another volley and suppress his drones, and survived stage 2. -25% cooldown. 13 Drone. It depends. Definitely depends on the situation. This is instant death to anything. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. XD find, 3 glaives and a burst laser III You can only power 2 of those. just got a second Halberd beam first move in sector 2. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. All others will be defeated by a single layer of shields. They hit the first room. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. Petralicious. Affect some properties, like description of weapon and change texture. Glaive beam needs too much power and you might run into trouble against higher shield enemies, where you lack the weaponry or power bars to break through the shield. You then get a flak gun. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. You need that badly to avoid asteroid belts. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. 32 votes, 13 comments. Ion Bomb Only takes 1 power for 4 ion damage, but. FTL: Faster Than Light. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. That is the only reason Charge is on a lower tier. Using it with a Glaive Beam and a Small bomb was a *BLAST*. Use hacking 3 to drop shields and mind control to distract pilot. Nice if you have a pre-igniter, but everything's nice then. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. However, skilled players know that this is not entirely the case. A very diverse crew, burst laser Mk. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Pause. " 1. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hull Laser hits systemless rooms for 2 damage per shot. I did already try everything you said but i put . Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Glaive beam will cut through two shields. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. eventually,) but wow, that. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. (C) ittarter 2023. Jump, and immediately pause. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. FTL: Faster Than Light. And we said "Oh crap!" because we couldn't afford it. OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. subscribers . Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. One Glaive Beam. So we'll salvage your bits and go back to that vendor. . Clicking and/or pressing again changes the cursor to a targeting mode. Defense drones, cloaking, defensive hacking and high shields and engines. The grid layout of the ship prohibits 5 rooms being any closer together. 5 Glaive Beam 3. The unpowered ones should now drop to only like 98% charge,. Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. Charge time: 25 seconds 4. Keep defending from the superweapon and firing at the shields. 71K subscribers in the ftlgame community. Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. 71K subscribers in the ftlgame community. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. Distraction Buoys are simply a worse version of the Scrap Arm, basically. The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will stay fully charged for. FTL: Faster Than Light Wiki is a FANDOM Games Community. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. . a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. A final boss stage has 22 Hull. I. Level 2 hack takes down 3, and level 3 hack takes down 4. 1 seconds. Of course you'd be a fool to pass up a glaive beam. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. 1 hit of the weapons room before the Glaive Beam can fire will likely mean taking tons of damage and this ship is so fragile it can't take it. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Rock crew will also help here. Guide to the DA-SR 12 (Stealth Type-B) By Mittsies. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. 5 Oxygen 1. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. 5 seconds, vs the 25 seconds the Glaive Beam takes. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. "One of the most powerful weapons of war ever created. As I said, I don't know, I wouldn't flat out call this post a lie, looking at it I just assumed that he got glaive and pre igniter in the first sector and then probably only though about making a screenshot in the 2nd or 3rd sector. I'm still not sure I'd do it again, though, unless the circumstances were just right. The Glaive is just faster and that means everything. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). DA-SR (or whatever) is a monster to pilot. 41 votes, 11 comments. I'm wondering how to make these work. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?As a beam enthusiast, I am very prone to sacrificing fantastic runs to buy glaive beams. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionFTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. OneShot17. Posts: 24. A miss doesnt matter much if you are shooting every 1. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. ago. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. SO after i figure that out ill do as you said. Anyways, my glaive beam has not his this ship a. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. More forgiving play is doing a regular toggle for both. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. the Glaive Beam can do 9-15 damage (3 damage per room × 3-5 rooms) from a single ray (depending on the enemy ship layout), which can obliterate the majority of ships. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. I only really wanted to sell the fire bomb. I'd also wanna try this with a Glaive Beam. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. Their downfall? Very low shield penetration. The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. 1. FTL: Faster Than Light. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. Burst II imo since it lines up with the. . A hull missile is 3. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. eventually,) but wow, that. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. They do damage to the Zoltan Shields as they travel along their path. The Pike Beam’s description says Glaive Beam instead of Pike Beam. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Thats more damage then most weapons, and doesnt cost you missles. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. Why? Because the combined energy requirements along with the heavily increasing reload times simply cripples these weapons somewhat horribly. A level 1 hack can take down 2 shield bubbles. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. If you use Glaive on level 2 shields, it does 1 damage. 28 votes, 27 comments. Sure, they do a lot of damage, but you have to get the shields down first. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. 50cal) bullets. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. 10 Flak Artillery 1. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. 6 power runs are pretty situational but it still happens. Missiles, bombs, and the Artillery Beam bypass all shields. Halberd beam does 2 damage, so it will do 1 damage to each room hit if enemy has 1 shield up). 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. By Thomas Thomas Last updated 30 Jan 2022. Used hacking to get the shields down, then melted the mothership. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 73K subscribers in the ftlgame community. 11 Hacking 1. 38 ratings. . The critical thing here is to use the level 2 cloak; that extra time invisible is critical to getting a shot off with the Glaive Beam. Now all of your weapons (even the offline ones) are fully charged*. NK SemTex. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. FTL: Faster Than Light. Jan. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. FTL: Faster Than Light. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Finally with 3 or more shields active, it will do no damage because 3-3=0. Ftl faster than light practical steam munity know your ship to using stealth cl steam munity know your ship to using stealth cl ftl tier. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. 64 votes, 53 comments. Pike Beam Whatever it can do, other beams do better. Defense Mk1 droid helps a lot, too. Pike Beam: Despite being a beam it is not as effective as other which is a real disappointment. Then a target room is confirmed by a left mouse click. Full Lvl 4 shields, of course. I however now know that I can do this at the very beginning of the game with the stealth B. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. Vulcan Cannons, Glaive beams and some larger missile systems. I did already try everything you said but i put . This strategy does require some good luck early on, though, like with. Only BL I really is to BL II. With 10 ships available in FTL and each having various sub layouts. The Vulcan has the potential. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. Unfortunately it’s achievements are kicking my ass. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. And if it's a free drone that's always more reason to use it. Flak 2 will break any amount of shields, but it's slow, so you need good defense. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. Small Bomb (unmanned) Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Every layer of active shields takes one damage off the beam. I have a point to add. FTL: Faster Than Light. I think the only thing that can exceed that hull damage is quad hull beams. Love this game. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. Like any projectile weapon, lasers can miss. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. The main damage-dealer, however, was the Glaive Beam I found about halfway through. If you can position it well, you can even hit two rooms like in the picture. ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. Missiles, bombs, and the Artillery Beam bypass all shields. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Do not underestimate the mini-beam, which the Stealth ship starts with. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. If you let go, you'll have to click on the beam again in order to re-locate it. nope. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. fdagpigj • 7 yr. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. . g. ZS is obviously still better if you're picking lots of fights though. I once had that combo with a pre-igniter. Each level of a shield absorbs one level of power of a beam weapon. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. The Vulcan has the potential to take down any ship, including the. Sure, they do a lot of damage, but you have to get the shields down first. At least thats what i get on the iOS version of FTL. FTL wiki ship strategies, archived. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. Categories. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Press your finger on a room and hold. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. In theory, this is a great weapon for certain encounters, but since you don't. Lasers can only be shot down by Mark II Defense Drones. Cooldown Module [3] . However, on normal difficulty the Stealth B is probably the hardest ship to win with. ftl bones file.